![]() Manpower is used to request all units, infantry and tank guns only cost manpower. Players will still need to capture flag points scattered around the map in order to obtain ammunition and fuel necessary to recruit new units. The resource system of the first part has been modified. We want players to win by playing smart and taking advantage of the environment. The lead game developer Quinn Duffy described the gameplay as follows: “Wins should be tactical. The game engine is largely identical to the first part.
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